AI Insights · Timothy · April 2024
Top 5 Anime Games in Czech Republic: Q1 2024 Performance
Analyzing the performance of the top 5 anime games in the Czech Republic during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 has been an exciting period for anime game enthusiasts in the Czech Republic. Let's dive into the performance metrics of the top 5 anime games on a unified platform, as reported by Sensor Tower.
The Seven Deadly Sins experienced a fluctuating quarter. Weekly revenue started strong at about $2K in early January, but saw a decline, reaching a low of around $260 in late February before rebounding to approximately $850 by the end of March. Downloads mirrored this trend, peaking at 61 in mid-January and dipping to 8 in late February, then recovering to 52 by the quarter's end. Active users showed a slight decline, beginning at 977 and ending at 769.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED had a varied performance. Weekly revenue saw highs and lows, starting at $1.3K, dropping to $109 in late February, and closing at $281. Downloads spiked at 224 in late January, then decreased to 42 by mid-March. Active users remained relatively stable, starting at 1.7K and ending at 1.7K as well.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed consistency in user engagement. Revenue peaked at $1.7K in early January, fluctuated throughout the quarter, and settled at $360. Weekly downloads started at 231 and gradually decreased to 132. Active users followed a slightly downward trend from 2.9K to 2.6K.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., had mixed results. Revenue saw a notable peak at $788 in mid-February, followed by a drop to $188 by the end of March. Downloads started strong at 417, but steadily declined to 100. Active users decreased from 1.5K to 1.2K over the quarter.
DRAGON BALL Z DOKKAN BATTLE experienced a relatively stable period. Revenue fluctuated, starting at $585, dipping to $75 in early March, and rising to $128 by the end of the quarter. Downloads showed intermittent activity, peaking at 153 and falling to 25. Active users remained steady, beginning and ending the quarter around the 800 mark.
For more detailed insights and data, visit Sensor Tower.